So, I'd though I'd post another blog update. . . Yay.
Like most blogs this one is just a simple game I've been making for a loooong time. It's nothing Zoids related, but it's about fire emblem:
Essentially you can either play PvP or single player. Although its only a demo at the moment, the multiplayer has been fully tested (it's disabled at the moment). Unfortunately, no support for Interneet Explorer just yet either. I suggest downloading Firefox portable if you are desperate to play the 1 working level.
If you don't want to make an account, you can jump right into the action with a demo link below.
Anyway, eventually (very eventually) I plan to mak…Read more >
Ok, so this post will be more substantial than the last:
New link, same game. . . Or is it? Well, aside from the change in the maze, it's actually the same game. But in 3D!
The light/dark in the last game is essentially a camera, and it is used to detect how far walls are from the person. Add some clipping and scaling, and it makes a Doom-like First Person view.
I bolted on the MMO stuff I had made from the, well, MMO I was working on. This gave it the multiplayer.
How it works.
It uses a method called "ray casting" which basically renders the screen into vertical stripes and computes how far away these stripes should be. A distant wall is a small stripe, and close one fills the whole screen.…
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Very simple game I made.
- Left/Right keys to turn
- Up/Down to move forward/backward
- Space to shoot
Uhh. . . I can't think of much more to write here XDRead more >
- 1 MMO proof-of-concept
- 1.1 Update
- 1.2 Update
- 1.3 Update
- 1.4 Update
- 1.5 Update
- 1.6 Part1
Remember to refresh your browser just in case.
I've now added an enemies. They are AI controlled, and can be attacked like players. Currently, as with players, nothing happens when they reach 0 health.
I'm now making the game much better than before. All the back-end code is done, what's more, it works on all kinds of browsers, including Internet Explorer. The new link now has the upgraded user interface I was working on, as well as multiplayer aspects that have been made previously. There is light at the end of the tunnel. It's a long tunnel, but not an insurmountable one. From now on, a lot of my progress will be working on adding content, much of the ga…
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- 1 MMO proof-of-concept Demo